AMRAP With Friends

15 minute AMRAP

Global Warning

Local muscle burn · Localized Trap · intensity 3 of 5

The workout

As many rounds as possible in 15 minutes of:

Overview

Global Warning is 15 jump squats, 12 commando planks, and 16 dead bugs. The work moves through the quads and the midline instead of sitting on one muscle.

Muscles worked

Energy systems

These are overlapping contributions. This workout is not assigned to one energy system.

  • Glycolytic: Moderate
  • Oxidative: Moderate
  • Neuromuscular: High

Training effect

Immediate demand

15 minutes, intensity 3 of 5. Today the limiter is the dead bugs.

Intended stimulus

The round spreads the work across more than one region. On this workout that is 15 jump squats, 12 commando planks, and 16 dead bugs.

Repeated practice

Repeat the same workout and compare the score. What can change over weeks is how long that pace lasts. One time through does not produce that change.

Body-composition context

Body weight changes with the rest of how you eat and train. This workout is one piece of work on one day.

Expected feel

16 dead bugs is where the round gets hard. The other movements still have to be finished after it.

Pacing

The dead bugs require immense concentration after the plyometric leg demand.

Keep the later rounds moving at the same size as the early ones. Do not drop the dead bugs to keep the other sets moving.

The movements

Jump Squats

You only need an inch of air to make it plyometric. Don't waste energy jumping for the ceiling.

What not to do. Landing with straight legs instead of absorbing the impact into a bend.

Commando Planks

Widen your feet. A wider base of support kills the rotation in the hips, making the core work harder but the movement faster.

What not to do. Always leading with the same arm, so one shoulder does most of the work.

Dead Bugs

Speed is your enemy here. Move deliberately to maximize time under tension.

What not to do. Letting the extended arm and leg drop fast rather than lowering slowly.

Why these movements

The work moves through the quads and the midline instead of sitting on one muscle.

Scaling

Keep every movement in the round. Drop reps on the hardest piece before you drop a movement.

Jump Squats

  • Step instead of jump. Same pattern, same range, no flight. Keeps the pace without the landing.
  • Lower and slower. Keep the jump but cut the height and take the landing softly.

Commando Planks

  • From the knees. Knees down, straight line from knees to shoulders.
  • Hands elevated. Hands on a bench or step. The higher the surface, the less you carry.

Dead Bugs

  • Knees bent. Bend the knees to shorten the lever. The shorter it is, the lighter it is.
  • Partial range. Move only through the range where you can keep the lower back on the floor.

Mistakes and who it is for

  • Opening the jump squats at a sprint makes the dead bugs the piece that falls apart.
  • Resting until you feel fresh between movements removes the point of keeping them in one round.
  • Spending the first minutes hard leaves the later rounds as a different, slower workout.

Suited to someone who wants 15 minutes through Jump Squats, Commando Planks, Dead Bugs.

Scoring and progression

Work through the movements in the order listed, then start the next round. Your score is the number of complete rounds plus any reps of the round you were partway through when the clock hit zero — written as rounds plus reps, so seven full rounds and twelve reps is7+12.

Progression is repeating this workout and comparing that score. The page does not promise a change from one time through.

Related workouts

Run it with friends

Global Warning runs on a shared countdown: share a rally link, everyone gets the same 15-minute clock, and the leaderboard updates as people log rounds.