10 minute AMRAP
High Tide
Upper-lower switch · Blood Shunt · intensity 3 of 5
The workout
As many rounds as possible in 10 minutes of:
Overview
High Tide is 12 jump squats, 12 commando planks, and 20 lateral line hops. The work moves through the quads and the midline instead of sitting on one muscle.
Muscles worked
Full body
Glutes
Midline
Quads
Energy systems
These are overlapping contributions. This workout is not assigned to one energy system.
- Glycolytic: Moderate
- Oxidative: High
- Neuromuscular: Moderate
Training effect
Immediate demand
10 minutes, intensity 3 of 5. Today the limiter is the lateral line hops.
Intended stimulus
The same upper-lower switch, held long enough that the work keeps moving while the heart rate stays up. On this workout that is 12 jump squats, 12 commando planks, and 20 lateral line hops.
Repeated practice
Repeat the same workout and compare the score. What can change over weeks is how long that pace lasts. One time through does not produce that change.
Body-composition context
Body weight changes with the rest of how you eat and train. This workout is one piece of work on one day.
Expected feel
20 lateral line hops is where the round gets hard. The other movements still have to be finished after it.
Pacing
High neurological fatigue. Focus on light, fast feet during the line hops to rest the quads.
Keep each round about the same length. Do not drop the lateral line hops to keep the other sets moving.
The movements
Jump Squats
You only need an inch of air to make it plyometric. Don't waste energy jumping for the ceiling.
What not to do. Landing with straight legs instead of absorbing the impact into a bend.
Commando Planks
Widen your feet. A wider base of support kills the rotation in the hips, making the core work harder but the movement faster.
What not to do. Always leading with the same arm, so one shoulder does most of the work.
Lateral Line Hops
Keep your eyes up. Looking down at the line naturally rounds the shoulders and constricts the airway.
What not to do. Letting the feet come apart in the air and landing one at a time.
Why these movements
The work moves through the quads and the midline instead of sitting on one muscle.
Scaling
Keep an upper-body movement and a lower-body movement in the same round. Drop reps on both before you drop one of them.
Jump Squats
- Step instead of jump. Same pattern, same range, no flight. Keeps the pace without the landing.
- Lower and slower. Keep the jump but cut the height and take the landing softly.
Commando Planks
- From the knees. Knees down, straight line from knees to shoulders.
- Hands elevated. Hands on a bench or step. The higher the surface, the less you carry.
Lateral Line Hops
- Step instead of jump. Same pattern, same range, no flight. Keeps the pace without the landing.
- Lower and slower. Keep the jump but cut the height and take the landing softly.
Mistakes and who it is for
- Opening the jump squats at a sprint makes the lateral line hops the piece that falls apart.
- Resting until you feel fresh between movements removes the point of keeping them in one round.
- Letting the lateral line hops shrink so the rest of the round can speed up changes the workout on the page.
Suited to someone who wants 10 minutes through Jump Squats, Commando Planks, Lateral Line Hops.
Scoring and progression
Work through the movements in the order listed, then start the next round. Your score is the number of complete rounds plus any reps of the round you were partway through when the clock hit zero — written as rounds plus reps, so seven full rounds and twelve reps is7+12.
Progression is repeating this workout and comparing that score. The page does not promise a change from one time through.
Related workouts
- System Flush
Same quads and midline, longer clock
- The Marathon Shunt
Same quads and midline, longer clock
- Base Camp
Same quads and midline, longer clock
Run it with friends
High Tide runs on a shared countdown: share a rally link, everyone gets the same 10-minute clock, and the leaderboard updates as people log rounds.